In 2019, the Asus ZenBook Duo UX481 laptop with 16 GB RAM was released. It features a second Screen Pad Plus, located above the keyboard. It is used to browse the web, draw with a stylus or launch applications. Both screens are anti-reflective. In the center of the lid, there is a logo, from which radiating concentric circles resembling a vinyl record. This design distinguishes Asus products and is used in all subsequent models. According to the test data, the noise level in stress load did not exceed 34 dBA, which corresponds to the norm. Device configurations may differ in memory capacity and resolution, but their advantage is the GeForce MX150 GPU with a core clock speed of 1468 GHz, which allows games and movies up to 60 frames per minute. Available in 2 models: with Intel® Core i5 and i7 processor and 8GB and 16GB RAM, respectively). The dimensions (310x216x13.9 mm) and weight (1.12 kg) make the netbook easy to carry. The Asus ZenBook 13 (UX331UN) group was introduced in 2018.
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I want to take a look at some things that are good and bad about the new 8th. The river of tears online has been monumental thus far and its only going to get worse. Chances are you opened this article expecting a salt diatribe. Play with people from all over the World!Ĭooperative multiplayer hunting and PVP Battle Arena modesĬompete with players from all around the World! The wilderness is never empty. Its official the Warhammer 40k game you and I all know is officially dead. Explore the amazing environment, develop your character and upgrade your skills to become the Alpha of your pack! You can try your strength in one of two modes: CO-OP or PVP - everything in Online Real-Time Multiplayer.
He managed to kick his habit by the middle of the decade, and he made a strong impression playing 'Round Midnight at the Newport Jazz Festival in July 1955, a performance that led major label Columbia Records to sign him. His performances and recordings became more haphazard, but in January 1951 he began a long series of recordings for the Prestige label that became his main recording outlet for the next several years. But the trumpeter's progress was impeded by an addiction to heroin that plagued him in the early '50s. In February 1957, Capitol finally issued the tracks together on an LP called Birth of the Cool.ĭavis, meanwhile, had moved on to co-leading a band with pianist Tadd Dameron in 1949, and the group took him out of the country for an appearance at the Paris Jazz Festival in May. Johnson, and Kenny Clarke, and it had a profound influence on the development of the cool jazz style on the West Coast. The band's relaxed sound, however, affected the musicians who played it, among them Kai Winding, Lee Konitz, Gerry Mulligan, John Lewis, J.J. Earning a contract with Capitol Records, the band went into the studio in January 1949 for the first of three sessions which produced 12 tracks that attracted little attention at first. This nonet, employing arrangements by Gil Evans and others, played for two weeks at the Royal Roost in New York in September. In addition to himself, it featured an alto saxophone, a baritone saxophone, a trombone, a French horn, and a tuba. But in the summer of 1948 he organized a nine-piece band with an unusual horn section. This was an isolated date, however, and Davis spent most of his time playing and recording behind Parker. He played with Eckstine in 1946-1947 and was a member of Parker's group in 1947-1948, making his recording debut as a leader on a 1947 session that featured Parker, pianist John Lewis, bassist Nelson Boyd, and drummer Max Roach. Shortly after his arrival in Manhattan, he was playing in clubs with Parker, and by 1945 he had abandoned his academic studies for a full-time career as a jazz musician, initially joining Benny Carter's band and making his first recordings as a sideman. He did so by leaving the Midwest to attend the Institute of Musical Art in New York City (since renamed Juilliard) in September 1944. But bebop was the new sound of the day, and the young trumpeter was bound to follow it. It is striking that Davis fell so completely under Gillespie and Parker's spell, since his own slower and less flashy style never really compared with theirs. The band featured trumpeter Dizzy Gillespie and saxophonist Charlie Parker, the architects of the emerging bebop style of jazz, which was characterized by fast, inventive soloing and dynamic rhythm variations. He enjoyed a personal apotheosis in 1944, just after graduating from high school, when he saw and was allowed to sit in with Billy Eckstine's big band, which was playing in St. At 17, he joined Eddie Randle's Blue Devils, a territory band based in St. While still in high school, he started to get jobs playing in local bars and at 16 was playing gigs out of town on weekends. He became interested in music during his childhood and by the age of 12 had begun taking trumpet lessons. Louis after the family moved there shortly after his birth. Miles Dewey Davis, Jr., and a music teacher, Cleota Mae (Henry) Davis, and thus grew up in the black middle class of East St. It can even be argued that jazz stopped evolving when Davis wasn't there to push it forward.ĭavis was the son of a dental surgeon, Dr. To examine his career is to examine the history of jazz from the mid-'40s to the early '90s, since he was in the thick of almost every important innovation and stylistic development in the music during that period, and he often led the way in those changes, both with his own performances and recordings and by choosing sidemen and collaborators who forged the new directions. But if his approach to his instrument was constant, his approach to jazz was dazzlingly protean. Throughout a professional career lasting 50 years, Miles Davis played the trumpet in a lyrical, introspective, and melodic style, often employing a stemless harmon mute to make his sound more personal and intimate. 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See the finished animation below as a looping gif file.Īlthough you can simply trace your art and start adding bones there's more to it than that if you want more realistic movement. To the right of that is all the layers that make up the animation.Īll of this took me the best part of a day to draw and rig. Below them you can see all the key frames in the timeline of my 100 frame animation. The image above shows the artwork I imported into Moho on the left and the fully rigged finished character on the right. In tracing the image I wasn't too concerned with getting an exact match, since this exercise was simply to test what I had learned. If you're a long time reader of this blog you may recognize Alvin the Owl, who I originally animated with Koolmoves and imported into GoAnimate. To see how well I retained all the information I decided to see if I could import one of my own character designs, trace it, add bones and then animate it. Honestly I would've learnt this software years ago if someone had organised the video tutorials into a logical order like I have. Once you've watched these 15 video tutorials you'll have enough information to know how to set up a project, navigate your document, use all the drawing tools, import pre-loaded and custom content, trace your own art into vector lines, rig bones, use the camera, add audio, use the timeline and export everything as a completed video file. As near as I can tell this mode no longer exists in Moho Pro 12 (or perhaps is only present if you do actually purchase the debut version?). Note that the first video talks about a 'beginners mode' which hides all the more advanced tools and features until you're comfortable with the basics. It's a good one to watch as it serves as a review of everything you've learned thus far. The final video is over an hour long and takes you through an entire project. Most are fairly short and easy to power through. If you purchased the software with the same video tutorials as I did, here's the viewing order of the Debut video tutorials that I think works (You're welcome).īinge watching all but the final video should get you up and running with the basics in half a day. Taking a close look at each title I gave each a number as part of the filename title, so they would appear, in their folder, in what I think is the correct viewing order and natural progression for learning the software. Since Anime Studio Debut is the easiest version of the software to learn I decided to start there with the 15 video tutorials specifically related to that. As well, most of the video tutorials are really for Anime Studio 11, which has all the same basic features minus whatever new features have been added. In Part 1 I described how the video tutorials I purchased with Moho Pro 12 were in no particular order and made for a confusing mess. In part 2 of my journal blog documenting my progress with learning Moho Pro 12 I dive head first into the first batch of video tutorials covering the basics of Anime Studio Debut. "When inventory is available, customers will be notified in the order reservations were made to make their purchase," says Valve. The $5 deposit will go toward the cost of the Steam Deck if you do decide to order one, though it'll be refunded if you change your mind and decide to cancel. This data maps directly to what is found on the Achievement Configuration page.Currently a Steam Deck can be reserved if you put down a $5 (£4) deposit, and thankfully most of the initial complications in reserving have seemingly past us by. Header FileWe first define a structure to hold our achievement data received from Steam and provide a macro for creating objects of that type. All of this code was taken directly from the Spacewar example files StatsAndAchievements.cpp/h. The class is fully functional as is but can be easily extended to meet any further needs. Step 2 - Encapsulating Achievements workThe following code is game independent and can be added to your game as you see fit. The following is the list of achievements from the Steamworks sample app Spacewar: Step 1 - Defining your game's AchievementsAchievements are application specific and are setup on the Achievement Configuration page in the Steamworks App Admin backend. Please note that there is a considerable amount of overlap between stats and achievements, as such if you are integrating both be aware that a lot of calls can be consolidated. This tutorial distills the information found in Spacewar and the Stats and Achievements API down to just the necessary information required for Steam Stats to keep things as straightforward as possible. The Steamworks SDK comes with a great example application called Spacewar that shows off the full breadth of Steam features and should be your first stop to see all Steam features in action. Technical OverviewThe following is a quick step by step guide to integrating very basic Steam Achievements into your application in under 10 minutes and under 10 lines of code integrated into your code base. When unlocked, these achievements will pop up in the corner of the players' window and will be marked within an achievement page for that player. And they can also be used to help your players discover different ways of playing your game. They are often used for marking number of kills, miles driven, chests opened or other common actions within your game. IntroductionAchievements can be used as a way to encourage and reward player interactions and milestones within your game. Level of integration10 minutes and under 10 lines of code. In BriefUse achievements to reward players for hitting certain milestones or for interacting with your game in particular ways. Setup instructions for the VR arcade model Setup instructions for the PC Café model (incl. PC Café Requirements and Sign Up Instructions Steamworks Virtual Conference: Steam Deck How to load and run games on the Steam Deck Dev-Kit Steamworks API Example Application (SpaceWar)ĭistributing Open Source Applications on Steamĭeveloping for Steam Deck without a Dev-Kitĭebugging Windows Games on a Steam Deck Dev-kit Steam Input Gamepad Emulation - Best PracticesĮvents and Announcements Visibility Stats Reporting Creating Bundles Across Multiple Developers/Publishers - Betaīroadcasting a Game Demo to the Steam Storeīroadcast Moderation and Adding Moderators General improvement of 2D panning and zooming operations. Additional tools support SHX text and assist in conversion of PDF geometry into multiline text and combination of multiple mtext objects. Certain properties like layers, PDF scale, line-weights, and colours can be preserved inside the working file. Data precision depends on the precision of the PDF file as well as supported types of objects. The source of PDF data can be from PDF attachment inside current drawing, or from any other PDF file. Geometries, fills, as well as raster images, and TrueType text can now be imported from a PDF file directly to your current drawing. Latest migration interface distributes AutoCAD LT 2017 customization settings according to groups and/or categories, which then can assist in generation of a report about migration summary. Migration has been improved to become easier in operation.
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